
For its 2026 edition, MIA XR broadens its scope to explore the strategic connections between the video game industry, the audiovisual sector and technological innovation, placing intellectual property at the heart of the conversation as a key driver of growth, evolution and value creation in the global content market.
In an ecosystem increasingly shaped by media convergence, the programme examines how films, series, video games and immersive experiences can move beyond simple adaptation to become narrative and production platforms capable of generating new business opportunities. IP ownership and exploitation, licensing, strategic partnerships, financing cross-media expansion, audience development and new market models are among the key themes running throughout the programme.
The programme combines opportunities to discover new IP with a series of talks placing creativity and audience experience at the centre of the MIA conversation.
Through the Collective Pitch, MIA aims to create direct connections between creators and international partners, offering them the opportunity to discover new IP through a dedicated pitching forum and B2B meetings in our new Demo Area, where they can meet development teams and experience first-hand the new frontiers of interactive storytelling.
The selected works are not simply a showcase of Italian video games, but reflect new forms of storytelling and the growing circulation of IP across cinema, audiovisual content, gaming and immersive media.
Six studios, six different approaches to interactive storytelling. The MIA XR Demo Area explores the increasingly fluid boundaries between audiovisual content, video games, animation and immersive experiences, showcasing how stories and IP can travel across different media and evolve into new forms of audience engagement.
MIA XR TALKS
Alongside its project-focused activities, MIA XR will host the panel How to Build a Successful Career in the Video Game Industry, bringing together industry professionals to discuss the skills required by today’s video game sector, emerging career paths, and new approaches to recruiting and developing talent in the age of artificial intelligence. The conversation will also explore the growing exchange of skills and expertise across video games, film, animation and audiovisual production.
Speakers:
Guido Schmidt | Design Director, Rovio (Finland)
Valeria Rossi | Lead Recruiter, Remedy Entertainment Plc (Finland)
Diana Diriwaechter | Professor of VFX and Virtual Production (Switzerland)
Alì Farha | Investor, Behold Ventures (Sweden)
Moderator:
Mirko Minenza | Founder, PlayHire (Spain)
The panel Beyond the Screen: The New Frontiers of Entertainment broadens the perspective further, exploring the convergence of entertainment and the expansion of storytelling into live, immersive and interactive experiences.
Entertainment is increasingly becoming something audiences can experience, inhabit and interact with, rather than simply watch. Bringing together different creative perspectives and languages — from large-scale live productions and visual arts to virtual production, immersive and brand experiences — the conversation explores what happens when stories and IP move beyond the screen and into physical, virtual and interactive spaces.
Technology enables this transformation, but experience lies at its core: finding new ways to enter a story, build a relationship with an IP, and turn content into something audiences can not only watch, but actively experience.
Speakers:
Mark Bustard | Strategic Advisor and Executive Producer for live, immersive and IP-led experiences (UK)
Sebastiano Vitale | CEO – Art Director and Executive Producer, Flow Productions (Italy)
Ludovica Arci | Co-Founder, SARAVÁ (Italy)
Matteo Ceccotti | Film Director, Red Raion (Italy)
Moderator:
Francesco Fiore | Executive Producer, Alter Agent (Italy)
MIA XR 2026 Selected Projects
Antipasti: A Taste of Agile Lens

United States
Genre: Immersive showcase: live theater, location-based entertainment, music and photoreal places
A tasting menu of worlds to step inside. Sample bite-sized moments from a decade of Agile Lens work: share Victorian London with live actors in A Christmas Carol VR, float over Mexico in Royal Caribbean's six-person balloon ride, rehearse on the Royal Shakespeare Company's Swan Theatre stage, tour a photoreal Four Seasons resort before it's built, and drift through an orchestra's audio-reactive performance in La Pasión XR. Then tell us which story world you'd serve next.
Director: Alex Coulombe (showcase curator; co-founder & CEO, Agile Lens), Kevin Laibson (Senior Experience Director); David Gochfeld (A Christmas Carol VR)
Green Inferno

Italy
Genre: Horror (Deduction / Point & Click Investigation)
An expedition vanishes on a remote Indonesian island. All that remains is a disturbing videotape. As investigator Paul, you examine the footage scene by scene, collect clues as "clips" and connect them to reconstruct the brutal truth. A horror deduction game in 1980s Italian cult style, based on the never-produced fourth chapter of Ruggero Deodato's cannibal saga (Cannibal Holocaust), co-written with the director. Three endings, reached by logic alone.
Director: Andrea Valesini
City 20

Italy
Genre: Survival
Behind the walls of City 20, a secret nuclear city erased from every map, scientists chased the limits of physics. Then something went wrong. Quarantined and abandoned, its survivors forged a ruthless new order of rival factions, each with its own law. A lone stranger arrives with nothing. Every alliance has a price, every betrayal is remembered. And deep in the ruins, something no science can explain has begun to stir.
Director: Matteo Sosso
Bud Spencer & Terence Hill - Slaps And Beans 2

Italy
Genre: Action, Beat’em up
After the shipwreck in Africa, Bud and Terence save a village from criminals and make their way home on a raft loaded with bananas. But of course it wouldn't be a Bud and Terence adventure if everything went according to plan.
Director: Gerardo Verna
Lo Scuru: A Sicilian Gothic Tale

Italy
Genre: Folk Horror, Visual Novel (Interactive Fiction)
Sicily, summer 1995. Saverio LaBella, a crime reporter from Northern Italy, returns to Butera, the village his father fled decades ago, to investigate the death of a fisherman tied to human trafficking. Then he vanishes without a trace. His twin sister Maria, a police inspector, follows him there, but the village swears he never came. A prequel to the novel and film Lo Scuru, told over seven days: an interactive folk horror tale where every choice matters, and Butera demands at least one victim.
Director: Luca Blengino
NORA ノラ V-IDOL IMMERSIVE TRAVEL (Italian Chapter)

Italy
Genre: Video Art, Immersive travel and Rhythm game experiences with music, for any kind of audience
NORA takes us on a journey / rhythm game through Italy’s most beautiful locations, singing songs and covers inspired by 1980s and 1990s Italo disco while at the wheel of a refurnished Fiat 850T minivan manufactured between 1964 and 1976. Each hit is rearranged in a modern style mixed with her own sound and a sprinkle of vaporwave. NORA is the first Italian V-idol created by Maga Animation Studio and she made her first debut in Japan with the single 'Beat of a Romance – Cha Cha Cha' released subsequently across the rest of the world from autumn 2025 onwards. Having won several awards at various international festivals dedicated to CG animation and music videos, NORA is now ready to take you through Italy with an immersive rhythm game experience.
Director: Massimo Carrier Ragazzi
